Coming soon to your pretentious “anti-establishment” best friend’s smoke-filled rec room: Fight Club: The Game from that bastion of anti-authoritianism, Vivendi Universal Games. (FOX must’ve passed on it since it destroyed Bill Mechanic‘s career.)
So put down that dog-eared Hunter S. Thompson book and pick up your PS2 controller, you rebel. It’s time to tear this whole fucking system down: from your couch!
Yes, in fully-pixelated glory, it’s a recreation of the dilapidated yard you grew to love so much with your repeated DVD viewings of David Fincher’s Fight Club…you remember the film, right? It came out in, ummm, 1999?
And there’s that beautifully grimy, dimly-lit basement! It’s almost as if Chuck Palahniuk himself is getting all up in your face, ready to pummel it into oblivion.
God. There’s Meat Loaf, in what surely has to be his first-ever appearance on an X-Box or PS2.
And in the vein of a good self-help group session, video game fans are congregating and clamoring for changes to the way in which this particular one is played. From the manufacturer’s forums:
“Wouldn’t it have been awesome if, after the fight, both fighters, completely covered in bruises and blood would hug each other? That would have been so much funnier and different than all the other crappy fighting gmes target to pre-adolescent rap-boys with Girls, Money and Power on their minds.
VU, you missed your shot to create something truely [sic.] special.
Hey, man! The first rule of Fight Club is you do not reveal the queer subtext of Fight Club. The second rule of Fight Club is you DO NOT reveal the queer subtext of Fight Club. The third rule of Fight Club is take off your shirt and let’s grapple.